(The following is the same post that I made on the Oculus Rift Developer Forums)
I just started working with Unity and the Rift in my last quarter of school, and for my capstone project created a short VR platforming game. The current version of the game, titled Upwards, represents the work that I did over 3 months, with lots of help from Mixamo Animations, the Unity Asset Store Fantasy Megapack, GameTextures, and Stopsecret’s Peerer’s Edge parkour script. My intention is to remake the game from scratch, possibly in Unreal Engine 4, so that I can work on developing a story, parkour based fighting and puzzles, and higher quality environments.
There are still a number of bugs in the game that haven't been resolved, but I felt that I should at least release what I’ve done so far before starting over. The primary inspirations for Upwards and the next project that I’m working on are One Piece, Skies of Arcadia, Final Fantasy Crystal Chronicles, and Skyward Sword/Wind Waker (I also borrowed some music from those games). I’m looking to mix the visual style and sense of exploration that you get in those games with mechanics similar to games like Mirror’s Edge and Titanfall.
I hope that you enjoy some of the VR experiments that I attempted with Upwards. If you get stuck or encounter a bug, you can access the in-game menu to reset your position or fix your orientation if it’s no longer centered. The game is playable with a keyboard or an Xbox controller using TattieBogle (controller driver for Mac OS). The download links for the game are listed below, feel free to shoot me an email if you have any questions.
I’d also appreciate any thoughts or feedback. If you have any cool ideas or encounter issues with the game please let me know so that I can try to include or fix them in the next version. There are a lot of things that I’d like to do, so I’ll see what’s possible.
For those of you who get motion sickness easily, there’s an option to reduce rotation sensitivity in the settings section of the in-game menu. You can adjust that to help reduce motion sickness; if you’re using an xbox controller I’d recommend increasing the sensitivity to 4 or 5. Changing the sensitivity should help a little, but if you're very sensitive to fast motion I'd suggest pacing yourself and taking in the sights versus running around as fast as you can.
Upwards was developed on a Mac, so there might be a few problems with the PC version (I was noticing issues with jumping while holding sprint and mesh flickering in the PC version).
Be sure to check out the game mechanics list in the starting menu area, it's useful to know that you can double jump, wall jump, etc. Thanks and enjoy!