My Background
I attended college at the University of Washington, where I received a Bachelor’s of Design in Interaction Design. Thanks to the VR game I created for my capstone project, l was recruited by Microsoft shortly after graduation.
I worked at Microsoft for 8 years, starting as a technical game designer on the HoloLens prototyping team, and later transitioned to developing VR prototypes for Windows Mixed Reality. After a reorg, I joined the social app AltspaceVR, where I focused primarily on UX and systems design. In my final year at Microsoft, I contributed to Microsoft Mesh, a new platform for collaborative mixed reality experiences.
At Microsoft I worked on everything from mixed reality input paradigms and spatial UX, to core features and live-service products. Since leaving the company, I’ve been pursuing my own art and indie game projects, but I’m always open to new opportunities.

Why Game Development?
To me, games are the ultimate creative medium. Books and movies are fleeting, you can’t stay and spend time in their worlds. Games, on the other hand, allow you to interact with the world, explore at your own pace, and truly immerse yourself within them.
My dream is to create my own living, breathing game worlds—it’s a goal that I’m constantly working towards and what drove me to pursue a career in game development.
Skills
What I Offer
As a game design generalist, I offer a unique blend of creative and technical skills. With over a decade of experience with Unity (C#) and game development, I can take a concept from ideation all the way to production and polish.
I like to get my hands dirty building prototypes, writing code, creating assets, or assembling things in-engine.
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Interests
What I Enjoy
I love collecting reference images, watching documentaries and anime, or making progress on my never-ending backlog of games. I’m always looking for new inspiration to improve my own ideas and creative pursuits.
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